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Download project wingman vx 23 for free
Download project wingman vx 23 for free






download project wingman vx 23 for free download project wingman vx 23 for free download project wingman vx 23 for free

Do you need to provide CAS out the ass on a thicc tank column? Hover has that covered! Just pull up, flip on the gun pods and douse the affected area full of lead. Obviously this can put you in a precarious stationery, position 5 thousand feet up, but that's nothing popping a flare, doing a little roll, and flooring it can't fix. In a one on one dogfight its almost impossible not to get a clean shot with missiles or guns if you keep breaking. Its basically a toned down version of the AOA limiter module but you still get flares. You slam the breaks in a turn and when other plans would be dropping, you keep turning until you are right on the ass of your target. In game this gives you a ton of benefits such as the fact that you CANT STALL AT ALL. Now, you may ask, why does it only need its roll rate? This thing can flip and dance around missiles without even trying and easily get your crosshairs on target (which is fortunate considering its unguided weapons). It is literally the 3rd highest behind the PWMK1 and the F4(weird).

download project wingman vx 23 for free

The stats of the Harrier don't look amazing at a glance either, but in practice it's steller roll rate is all you need. Depending on the mission I would take one set of normal gun pods and 2 sets of rocket pods if its a ground heavy mission and vice versa if its air heavy. They even saved my ass against the final boss by chunking his health by like half a bar per hit. Once you learn how to aim them, you can snipe fighters, one-shot destroyers and airships, and generally wreak shit. The burst pods are just as insane but in a more concentrated explosive package. Nothing is more satisfying than hovering next to a large cluster of ground targets and mowing them down. Machine guns are ridiculous in this game, especially considering you don't need to worry about aces dodging your shots if you aim correctly. I used it for every mission (save for maybe one) on my initial hard campaign after I bought it.Īt first glance its loadout options look kinda trash, but it doesn't need anything else besides the burst fire rockets and gunpods. I was going to switch off it once I had enough for the Chimera, but I decided to just save the money since the Harrier could not be stopped. Obviously I'm not including the PWMK1 or maybe one or two of the other more bonkers prototype planes, but holy shit does the Harrier tear it up.








Download project wingman vx 23 for free